First of all, welcome to my new Work In Progress blogs for my new mods. In this blog, I will be covering the development of my Counter Strike: Global Offence maps 'day by day'. These uploads won't be truly daily, however, and all depends on how much time I have per week to work on them.
Now, I am a CS:GO newb. It's true. This is the first time I have EVER played this game, and it's quite scary having to learn a new game, a new editor, and new ways to make maps. Of course, I have experience in other FPS games (COD, Battlefield, Unreal Tournament, Planetside, DOOM, TF2. To name a few), but as for CS:GO, I still consider myself a newb in terms of its own personal gameplay and mechanics.
So first of all, I may have jumped the gun and designed a quick 2D top down layout for a map BEFORE even opening up the game. I have themed the map around the Mexican Day of the Dead, this meant I could add interesting landmarks like a Bazaar, a Parade, a Graveyard, Slums, alleyways, etc. As well as it being a unique theme to this particular game.
Noticed how I oh-so cleverly got the spawn locations the wrong way round?...
I'll go over my main inspirations in a later video, as I want to get more to the point of developing the map. I thought the best way to get results was to get stuck right into the editor (after a few games to understand the core mechanics of course). My reasoning was, is that I want my map to evolve with my understanding of the game, more as a learning curve that I can look back on with future maps I create in this game.
After a few hours in the editor, getting to know my way around and understanding how to piece it all together, I finished a quick mop up of a mid-section and a bomb site. I did this because I wanted to create a mid-section first to balance gameplay and set my map's structure, and then get one bomb site in to record timings and check line of sights (this will also be covered in a later blog post).
This is what I was able to produce so far:
Clearly I have a lot of work to do. This was just a simple blockout for now, and for my next move, I'm going to clock in a few more hours of gameplay then look back at my map and compare & contrast with what I enjoyed and thought would be useful in my own map.
I did some slight timing exercises and resizing, it takes the Terrorists 13.5 seconds to reach the bomb site, and the Counter-Terrorists 7 seconds. I thought this was a decent time frame as it gives the CT's a shorter run to prepare defences.
Next week my plan is to finish the whole blockout, and get some solid playtesting with some bots involved. I plan to record these playtests and upload them as vlogs.
Thank-you for reading!