So, yeah. I know, it's been a while - there's a good reason, too!
I won't bore you with the details, but I took a brief hiatus from doing games-related stuff, and currently working at a Café for income and for newer experiences.
Now that's all out of the road, I can unveil (so pretentious...) that I will be starting work on a new project in Fallout 4. As I was looking over my old Skyrim project I noticed more and more how I could improve upon it and what I can learn from it, and instead of just recreating the Skyrim project I thought I'd start a Fallout 4 Quest with the knowledge I now have.
It's a... simple idea, a think. The concept is that a new type of ammunition has been circulating around the Boston wasteland, notably being used by well-established Raider groups. It is the Lone Wanderers (LW) mission to find the source of this new explosive ammunition. (May or may not be inspired by Luke Cage's 'Judas' bullet *coughs*) This will take the LW investigating across the wasteland talking to new and old characters alike, until eventually locating the source of the arms deals, Vault 42 (this is subject to change of course). I'd like to mix a bit of arms deal conflict as an arms race, notably touched upon in Deus Ex games. I feel it would be a great opportunity to get the different Boston factions involved (maybe a little too much for just me, but we'll see).
So what have I done? Not that much. I work five days a week and I am usually quite busy. Today however, I wrote up some more notes and drew some really quick first pass sketches of the Raider stronghold guarding Vault 42's entrance.
A moat surrounds the stronghold leaving two ways in - through the front or through the sewage pathways. A wide road claims the centre of the stronghold, as it would be the main route to and from the vault. The stronghold is pretty symmetrical, with two guard towers either side of the entrance, and a turret each side. A longhouse is on the right-hand-side for the raiders to sleep in, and on the left a small armoury and prison for their captives.
Although it's not much, it's a start, and most of my time I have for this is planning and forming my ideas into designs and making sure the tasks are doable with a certain span of time.
Thank-you for reading. More to come at a later date.