My project is the investigation and development of production-level multiplayer maps for Unreal Tournament 4. This will include one production-quality Capture The Flag (CTF) map, and a Deathmatch (DM) Map. This will focus entirely on gameplay, testing, logistics, and level flow in a multiplayer environment using the Unreal Tournament 4 Engine.
I will start by researching multiplayer map design and designing various floor plans to develop into maps.
Secondly, I will white-box and test four maps (two CTF & two DM) and choose the best two to further their development.
Lastly, I will further develop these last two maps with the feedback provided by the testing and make them production-level.